The Planes · The Planes of Power
The Plane of Tranquility
The Plane of Tranquility is the calm centre of The Planes of Power: a lone mountain island in an endless sea, home to a circle of scholars and to Quellious, and the place where nearly every portal into the deeper planes begins.
A lone island
the plane is a single mountainous island surrounded by a serene sea that runs on forever. An impassable ridge runs along the middle of the isle and rises impossibly high into a clear blue sky, with white clouds drifting around its peaks. A long, narrow waterfall drops from the mountains into a large lake, which feeds the quiet streams and brooks that wind across the land.
One side of the island is a tropical beach lined with palms and clear water. At night auroras shimmer across a deep indigo sky like a velvet drape flecked with stars.
Scholars and their goddess
The island has very few buildings, all modest: a handful of structures, koi ponds and sand gardens. A group of scholars lives here, seeking a better understanding of the nature of reality and the place of mortals in it. Quellious, the gentle goddess of tranquility, is the embodiment of the plane and its head, though she only appears in person on time-locked servers once The Broken Mirror unlocks.
The zone is listed at levels 1 to 130, because nothing here hunts the visitor: it is a place to gather, not to fight.
The hub of the planes
Every plane on this map links back to Tranquility. Player guides join it to the Plane of Knowledge and to Justice, Innovation, Disease, Nightmare, Valor and Storms; to Torment, Drunder and Solusek Ro’s Tower; and to the four elemental planes of Fire, Air, Water and Earth. That is why our map draws each plane as its own island with a portal line back here, rather than as one shared land.
The one plane that does not open from the hub at first is Time. The progression guides send you through the Plane of Innovation for that: only a fully flagged character carrying the Quintessence of Elements can use the time machine there.
Sources: Allakhazam: Plane of Tranquility (zone) · Allakhazam Wiki: EQ:Keys and Flags · The Al`Kabor Project Wiki: Planes of Power progression
Where the flags begin
The progression wikis place many of the quest givers who start the flag arcs on this island. In the sickbay, Elder Poxbourne sends adventurers into the Plane of Nightmare to rescue Thelin, and Fahlia Shadyglade, standing near him, later tells them how to reach Torment. Adler Fuirstel, outside the way to Disease, starts the Bertoxxulous line.
The arcs that follow from here are the Saryrn arc through Nightmare and Disease to Torment, the Mithaniel Marr arc through Justice and Valor to the Halls of Honor, the Agnarr arc through Justice and Storms to the Bastion of Thunder, and the Zek arc from Innovation to Drunder.
Sources: Allakhazam Wiki: EQ:Keys and Flags · Planes of Power Progression (fan guide, GeoCities archive)
Lore tied to this zone
Sources: Allakhazam: Plane of Tranquility (zone) · Allakhazam Wiki: EQ:Keys and Flags