NORRATH1999

Lore · Expansion Sagas

Taelosia & Mata Muram

Gates of Discord and Omens of War were brutal raid years. They started with one mage nobody believed.

Original fantasy illustration for Taelosia & Mata Muram

Calliav’s visions

A mage named Calliav Giniuar foresaw a great dark land across the stormy Abysmal Sea and an army waiting there, the Legion of Mata Muram. His ravings were written down and his creatures sketched by a painter, by torchlight, after he woke from his visions. People called him a madman, again.

Sources: Library of Erudin: Mata Muram (Calliav’s visions)

The Queen of Thorns

The Wayfarers Brotherhood took the great ship Queen of Thorns across the Abysmal Sea and found a continent ringed by storms: Taelosia. Calliav had believed the Grozmok Stone would act as a compass, and it did; a scout reported that following it was a terrible journey that ended in a safe harbor on the continent’s west side.

Sources: Library of Erudin: Taelosia (Da Oggok Nooz) · Library of Erudin: Taelosia (fan encyclopedia)

The Aneuk

Among Calliav’s visions were the Aneuk, the legion’s priests, from a world of pure magic, channelling a god of darkness unlike anything on Norrath, able to cause as much harm as they could heal. Their legs had withered after centuries of levitating, so they wore glyph-covered armor hung with the skulls of kings they had conquered. When the legion came for their world it offered a choice: die or join. Many chose to join.

Sources: Library of Erudin: Mata Muram (Calliav’s visions)

The dark amulet

Aboard the Queen of Thorns, Calliav dreamed again. In a temple full of the corpses of fallen heroes, he watched the rogue Morden Rasp creep toward the leader of the Muramites, a creature of fierce chaotic energy, which clutched an amulet, seemed to speak with someone through it, and laid it on an altar. Its stone pulsed with a sickly dark glow that swallowed the light. When Calliav reached for it, his hand passed through.

Sources: Library of Erudin: Omens of War prologue: The Dark Amulet

A land already broken

When adventurers reached the Wayfarers’ ship, Fezbin Fizzles explained that “odd events with Calliav” had guided the Brotherhood to the continent they named Taelosia. It was a land that had “suffered through a great magical explosion,” and its native people were in dire straits. Taminoa Bialu gathered scouts’ reports from the city region. In-game newspapers reported that the Brotherhood leaders Morden Rasp and Tondal Di’Xevar had set off to reach Taelosia’s highest temples. In Kod’Taz, Tublik Narwethar sends players to a temple the Muramites destroyed in their first invasion, while sparing the other three, for reasons nobody knew.

Sources: Library of Erudin: Taelosia (Fezbin Fizzles; Taminoa Bialu; Death Defying Mission; Tublik Narwethar)

Orders from the legion

Captured Muramite documents show an army with plans beyond Norrath. Commander Grigar orders that any riftseeker found alone outside its borders be detained and brought to Anguish for questioning, “directly from Mata Muram himself.” In another note Mata Muram tells his elite ikaav to master the riftseekers’ paths between worlds, so the legion can leave and keep building an army “for my legion and superiors.” A Wayfarer scholar studying the rune-etched scales of Muramite armour began to suspect the scales were organic. On the Abysmal Sea, Alexsa Whyte reported that each legion race resisted some weapons and was weak to others.

Sources: Library of Erudin: Legion of Mata Muram (OOWMurDetain; My elite ikaav; My Theory About Muramites; Alexsa Whyte)

Where the sources disagree

  • Mata Muram’s origins and the full Gates of Discord storyline are planned for wave 2.

Keep reading

Retold in our own words from the sources linked under each chapter; short quotes are marked and sourced. The illustration is an original AI-generated painting made for this page alone, not from the game.

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