Luclin · The Shadows of Luclin
Hollowshade Moor
Hollowshade Moor is a dark, contested moor between the Tenebrous foothills and Shar Vahl, where grimlings, owlbears and sonic wolves fight a three-way war and the Vah Shir guard their own.
A three-way war
A classic zone atlas places the moor in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. A player guide adds that it lies in constant darkness on the dark side of the moon. Both describe a hotly contested land: grimlings, owlbears and sonic wolves each try to hold it, and their struggle often breaks into open battle.
The Vah Shir protect their own here while fighting a war further north.
Sources: EQ Atlas (eqatlas.ca): Hollowshade Moor · Allakhazam: Hollowshade Moor 2.0 (zone)
Dangers
The whole zone is covered with wanderers, a player guide warns, so hunting anywhere but the edges is risky. The sonic wolves ignore camouflage and invisibility and find even hidden explorers, and most creatures group up and have very large aggro radii. A low-level character will usually need a group.
The Atlas lists the grimling chieftain and his priests, mystics and spiritists, owlbear cubs and grapplers, moor tortoises and sonic wolves from pups to pack leaders. Named creatures include Curfang, Dirtchomp, Gorehorn and the grimling Skrietat’Chu and Skrietat’Cha.
Good hunting, and a view
For all that, a player guide calls it a good zone, with plenty of monsters suited to its range, which it puts at 10 to 30. A player guide rates the later version of the zone 10 to 45.
a player guide also notes something every visitor remembers: Hollowshade holds one of the best views of Norrath to be had anywhere on Luclin, the home world hanging over the dark moor.
Sources: EQ Atlas (eqatlas.ca): Hollowshade Moor · Allakhazam: Hollowshade Moor 2.0 (zone)
Neighbours
The moor has three neighbours, player guides agree: Shar Vahl to the south, the Grimling Forest, which a player guide places to its north, and the Paludal Caverns beneath it.
Through the forest lie the acrylia mines the Vah Shir lost to the grimlings, and beyond it the Tenebrous Mountains.
Sources: EQ Atlas (eqatlas.ca): Hollowshade Moor · Allakhazam: Hollowshade Moor 2.0 (zone) · Allakhazam: Grimling Forest 2.0 (zone)
Lore tied to this zone
Sources: EQ Atlas (eqatlas.ca): Hollowshade Moor · Allakhazam: Hollowshade Moor 2.0 (zone)